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KrunchyFriedGames

142 Game Reviews

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This is sweet- feels like it could have been a legit NES release. Was slightly buggy in places- especially with a controller- left and right worked in the game, but not the map, and it stopped letting me shoot after a while (but still played the sound effect and animation). I switched to keyboard, but then got the opposite problem after I met the guy in the top left of level 2- I could shoot, but got no sound effects...

PKTORA responds:

Thanks for the input! I'm still in the process of programming the gamepad support. I'll look into the bug you found.

Got to admit, I thought this would be pretty awful from all the warnings in the comments, but it was enjoyable and well presented. I wasn't wild about the text windows (presumably Wick doesn't give you a better way of doing this) and some of the puzzles weren't actually puns in the style of Dingbats/ Catchprase etc. but actual descriptions. For instance- *spoiler* 'stuck together' was literally two people stuck together.

There's a lot you can do with this too, if you decide to update it. A timer would certainly add some tension, and stop potential rows about people taking too much time!

happycrazywild responds:

Thanks for giving it a chance, and I'm glad you liked it! And yeah, a timer's a good idea to cut down on super-long turns.

Plays well enough, and the costume selection was well worked into the game. Some issues:

1) no sound effects,
2) slow enemies mean a lot of time's spent waiting around
3) no control over jumping height

Apart from these things it's pretty enjoyable- although I'm in two minds about the music.

It's good- nice to see something done with Godot too. Felt that the final puzzle was maybe a bit finicky- one mistake or something done out of sequence and back you go. But it still kept me interested enough to finish it. Also, I pressed the restart key by accident a couple of times. Maybe 'R' would be better than 'Z'.

I liked how the audio shifted depending on where you were on screen- nice touch :)

VivAZ responds:

Yeah I definitely bumped the hardness of level way to much i just wanted to see what was capable with already made mechanics! But I'm really considering remaking it in the future as a larger project with a story and etc!

Thank you once again for the feedback!

Decent, although the graphics make it a bit confusing to know what you can interact with and what things actually are. Also, I just killed the small, vicious... whatever-it-is and now I'm out of ammo and don't seem to be able to do anything (although I've somehow glitched a zombie into submission by leaving and returning to the room). A few tweaks and I'd definitely want to give this another play.

No violent hate or undying praise sorry! But this was fun enough. The animation, graphics and music all give give this a good atmosphere- and the train was a nice touch. Think the gameplay needs something a bit more to keep the player invested for longer. Power ups, obstacles and enemies could all help.

I got to the bit where it turned into a football simulator and kind of gave up (it was hard enough getting past the static monsters!). The graphics work really well, and some of the robot cartoon-squares are quite cute in a strange way, like the y-fronts in the laundry.

Is sound the next step? The absence is really noticeable. Still, I enjoyed playing, and look forward to seeing more :)

Wow, this is pretty intense stuff considering I'm playing in a cylinder with two or three colours and being pursued by blocks. Or maybe because of it, and your imagination fills in the gaps... like what the hell are these two monsters simultaneously doing to me while I type this?!

And, yes, I have seen the comments below!

Those traps! You must hate people... Otherwise, it plays well enough, and the graphics are simple but they work well with some nice bits of animation. Definitely could use sound. And, again... those traps!!!

I like the minimalist pastel graphics and the sound. Definitely could do with a bit more to it, as someone else mentioned, and making the player press a button or click before starting after a death is really essential here. My character's died dozens of times while I've been typing this.

Also, for some reason, the character being too far on the left is getting to me. Maybe it's because this means you're about to die in other side-scrollers, so I'm getting subconcious stress!

heureuxiana responds:

thank you for feedback! will try to make a gui next time!

KFG are Manchester's premier developers of quirky and intriguing story games. Possibly. I can't think of any others. We are Dom (creative) and Mike (technical). Thanks for stopping by and please follow if you like our stuff.

Manchester, England

Joined on 7/13/17

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