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KrunchyFriedGames

144 Game Reviews

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I love how this is actually one of your most normal games! Definitely my go-to version of Tetris now :)

It's a really nice world to be in- the the sound and graphics give a great atmosphere.
Jump-heavy games in first person are pretty much always very frustrating and unfair though (including in AAA games). If you can't see your character's feet, jumping becomes too much about guesswork.

CreatorsWorlds responds:

The games I play are usually first person, so I got used to not seeing the feet in the jump and run. But it's good to know that some others have problems when the radius of the player is so small, so in the next game I might make it a bit bigger. Good to know you still had some fun either way, thanks for the comment.

It's a lot of fun, and satisfying to play. I quite liked the music and art style too. Main problem is there doesn't seem a lot to this. Once you've got the hang of shoot-jumping, that's pretty much it.

Feels a long, long way from finished but this has so much potential- could be the Newgrounds Mario Maker!

It's strange playing a racing game with Zelda movement. Kind of works and kind of doesn't. Had fun playing but the speed at which you have to react to certain things (especially the first cactus), is far too tight, while the box movement is very finicky. Also, I like how you've given some thought to the music, but some of the track looping sounds pretty jarring. Marks for inventiveness though.

This is really good. Simple but well structured and fun to play :)

Great to see this back! Really look forward to having a proper go at it and discovering all the new features. I don't know if it's just me though, but the movement felt a bit off at times- like I hold right, and it feels like I'm moving through treacle, or jumping/ shooting don't respond when I need them to. I'm wondering if I'm moving the mouse in a way the game doesn't like (maybe outside the window) without realising it? Is there a way round this?

EGurt responds:

These are Flash Player problems that I directly reported to Adobe a and they told me that everything works fine.

Basically input events are stacking up on top of each other and only one of each kind is handled in each frame. It depends on browser & player device configuration a lot though.

As for solutions... Try different web browser (different web browsers work for different players) or try setting up lower framerate or generally lower quality of game appearance. It also looks like disable of GPU support for browser can help there too sometimes.

This still seems some way from being complete- when I press up or down arrow, Newgrounds scrolls up and down along with my ship, I'm not sure what the shoot button is but, that's ok, because I can just fly above the screen. I'm now looking at a blank screen wondering if I've won or not.

You've got the skeleton of a game here, but it needs a lot more work.

Maxx-00 responds:

Thank you for your suggestion. I don't have a lot of experience in making games, and this is one of my first games I've made. I'll try to make it better.


p.s. I fixed the game.

It's very simple but done well for what it is. I got 10 once- does this make me super pro?! Every other time I got about 2...

KFG are Manchester's premier developers of quirky and intriguing story games. Possibly. I can't think of any others. We are Dom (creative) and Mike (technical). Thanks for stopping by and please follow if you like our stuff.

Manchester, England

Joined on 7/13/17

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