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KrunchyFriedGames

144 Game Reviews

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Good game for a first attempt. The physics were decent until you hit an obstacle, then they went a little weird, I like the clean feel of the graphics and sound (I think I've heard this song in a game before, not that this is a criticism- only so much good free music to go around), and the level design progresses well for level 2- I didn't get any further! Good luck for future projects.

RaduSR responds:

Thank you so much for your feedback. Just to let you know from level 3 starts the fun part. Use save/load system for easier gameplay. My next game will be available around end of January and I am sure you will love it !

Very impressive game. Looks amazing, sounds amazing and I like being able to plug in the controller (just as well given the key definitions). Main downside for me was the unimaginative level design- basically a lot of parallel platforms- and the difficulty was a bit beyond my level. Not that that's too unusual...

Cute and inventive. Think the best way to improve this would be to add a run button as the dog seems to spend too much time trundling about to either get to, or leave a goal- or maybe I'm just too impatient...

platformalist responds:

Hi KrunchyFriedGames!

Thanks for the feedback! It seems to be the consensus that a run-button and option to toggle Maze Dog's walking sound would have been smart additions. I mentioned it to another player - if I ever make another Maze Dog game, I'll be sure to add a skateboard. :P Thanks for playing!

I like the odd strategy game (generally stuff like Civ, rather than RPGs) but. with this, I found myself immediately overwhelmed by numbers and just wondering how much of this is needed from the start, and just what I was suppose to be basing my decisions on. Even the extra calming version of Greensleeves didn't help me that much!

It feels like it could be good once you get into it, but maybe the more casual player like me could do with a tutorial that takes you gently by the hand rather than sending you running to the hills.

blairox responds:

And that's what I call a well written and interesting review, thanks !

I understand your point. The game was meant to be hard, and with a lot of different options to have a good replayability. The counterpart of it is that it is quite complicated (and not always for good reasons I must confess).

I would suggest to play on easy difficulty which does not punish too badly non-optimal plays, and just test things. You can also have a look on the 'tips' in the front page, to have a general idea of how to succeed in this cruel world. Good luck !

Heh, this made me laugh- it was pretty crazy, and the graphics were a kaleidoscope of hideousness- but somehow that just added to the appeal. I thought I was being attacked by giant toilet rolls at one point until I realised it was just tape.

Cool. It's like retro night in a club- the sort of game that you can just let wash over you.

Excellently presented and the simplicity of the game probably works well for phones. I feel it needs something a bit more going on though- maybe upgrades or more tactics- than just pressing one of four buttons at the right time, although I only got to level 3.

The backdrop's nice, although the game is a bit limited and arbitrary. I did play it six times though.

odiusfly responds:

Thanks for your time!

This resolution makes it unplayable.

KFG are Manchester's premier developers of quirky and intriguing story games. Possibly. I can't think of any others. We are Dom (creative) and Mike (technical). Thanks for stopping by and please follow if you like our stuff.

Manchester, England

Joined on 7/13/17

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