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KrunchyFriedGames

142 Game Reviews

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I'm completely baffled but I sort of love this. It feels very different to, well, anything really. Hard to give you much in the way of constructive criticism at this stage of development but I look forward to more!

Pretty cool. Has a fun and playful atmosphere, the jaunty music works really well, and I like the way the character moves- delayed jumping and all. The only problem is, it seems to run out of ideas very quickly and I soon felt like I was just going round in circles. Any plans to expand on the game?

This is so weird- I feel like I'm in a dream playing this. It's very unclear how the mechanics work- like what you can jump on, break, fall thru and what the characters do. The level design is very unusual too. I kind of like how unconventional the game is and the strange feeling it gives, and I'm also kind of baffled XD

The level 1 music is good but the pause before the track loops is jarring, and I broke the game on level 2 by going too far left. I'm currently watching my character spin endlessly through a green void...

26 minutes. Would have been a lot less it it didn't take me forever to find the red dye. Enjoyed this, it was short and funny. There was a lot of getting stuck on walls at first but, oh well. Hope Mrs Claus has got out by now...

Enjoyable game. Good level design with a lot of things to do and some nice bits of humour- the animation of Dr Otto being shaken made me laugh especially!

RyanSilberman responds:

Thank you very much!

Jessie shaking Dr. Otto was one of my favorite animations I've put in as well.

Impressive! Love the cartoony look and how fun it is to zip around. Would be nice to have a different speeds option though (like the CC choices in Mario Kart) as I spent the first race crashing into everything and getting repeatedly lapped! Second course was a bit easier though with less sharp turns. Cool game :)

MohamedYassin responds:

Thank you so much! will look into possible expansion of speed options

I feel a bit unstable now- good game though!

Plays really smoothly and looks great. Felt the music was a bit out of place, but maybe this is just me. Would be cool if you build on this game and add more stuff. One weird thing is that the scoreboard seems to accumulate your times so- I've had three goes- and my time is for all three put together!

Zygotimus responds:

I see that problem now with the leaderboards! It should be fixed now

So... my characters disappeared off the screen very quickly and never came back XD Also, you get shot even if you dodge the bullets so this is basically a case of who can click 'shoot' the fastest! Fix these two issues, though, and this could be quite fun.

I love the concept- and it's cool to discover what everything does and new and exciting ways to die (blown up by barrel? check. Squashed by block? check. Plummet into the void? oh yes...). Big problem I had with this was the janky character movement. It feels both unresponsive and floaty. There's no way of turning on a small block, for instance, without falling off the other side, and there's a slight delay after pressing the button before something happens. I always appreciate controller support on NG tho :)

Update: Tried again using keyboard- movement great. Think the game just doesn't like my Logitech gamepad. Weird!

KilledByAPixel responds:

Thanks! Can you elaborate more on the movement? I have put a lot of work into tweaking it. It is a bit fast for sure, but how often have you needed to turn on a small block in this game? If you play with an analog control stick you can have control to move slowly.

There should not be any delay when pressing buttons. It is very responsive here. What OS and browser are you using?

KFG are Manchester's premier developers of quirky and intriguing story games. Possibly. I can't think of any others. We are Dom (creative) and Mike (technical). Thanks for stopping by and please follow if you like our stuff.

Manchester, England

Joined on 7/13/17

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