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KrunchyFriedGames

142 Game Reviews

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Ok, so we've got the first chapter of a story, essentially. The main strength of this is the sense of mystery- you tease the player, and I want to find out what happens next. Major weakness is English- this needs thorough proofreading, as a text-based game with constant typos and spelling errors is going to put a lot of people off.

Also, if I'm playing as a character, I want to identify with him or like him. Having a grouchy character who keeps saying 'fuck' and asking unanswerable questions is fine, but he needs to be funny or likeable, or unusual with it- your protagonist just seems unpleasant.

I'd be interested to see this if you come back to it.

really enjoying this so far, even if half of my Tottenham Hipster team seem to be suspended! (better turn aggressive tackling off). I'm starting to design a manager game myself- so I'm aware of the sheer logistical nightmare of it all, and just how much you have to think about for a game like this- shocking that more people haven't played it here.

saledren responds:

Thanks for the comment, especially about that logistical nightmare part. It was exactly like that. If I can give you one advice about making manager game, that would be: make all scripts regarding league tables sorting, competition management, player transfers etc, in advance, before even thinking about putting them together. They must work independently. And thoroughly test them. Thoroughly. Test. Them.

This game doesn't quite feel complete yet. The Limbo style graphics are good and atmospheric, but the controls are extremely unresponsive and awkward even on the main menu, and the game's crying out for some audio- and now it's just froze on me completely. On the plus side, it feels like this could be a good game if you have time to improve on these things.

Nicely presented but lacked a bit of variety. The challenge from the ships seemed too easy, and the fire from below a bit too random to do anything about. I died on wave 5. Kind of wanted to see the boss...

I work in an eye hospital and wonder if this could be used to check visual acuity! Pretty maddening but inventive and addictive with it...

I claim the new world record with 145! Yeah, marks for the nice background and bizarre sound effects, but this needs a lot of fixing. Buses are still driving through my car while I type this.

I did it and then taunted the security guard! The animations were fun although the information flies by very quickly and I felt I completed this before having much chance to take in my surroundings and work out was going on (even the ending skips back very quickly to the start). Certainly enjoyed playing and I appreciate the amount of detail in this.

This was fun to play and nicely presented- some of the jumps certainly had me beat though!

MrMeanieButt responds:

Thank you

Good game for a first attempt. The physics were decent until you hit an obstacle, then they went a little weird, I like the clean feel of the graphics and sound (I think I've heard this song in a game before, not that this is a criticism- only so much good free music to go around), and the level design progresses well for level 2- I didn't get any further! Good luck for future projects.

RaduSR responds:

Thank you so much for your feedback. Just to let you know from level 3 starts the fun part. Use save/load system for easier gameplay. My next game will be available around end of January and I am sure you will love it !

Very impressive game. Looks amazing, sounds amazing and I like being able to plug in the controller (just as well given the key definitions). Main downside for me was the unimaginative level design- basically a lot of parallel platforms- and the difficulty was a bit beyond my level. Not that that's too unusual...

KFG are Manchester's premier developers of quirky and intriguing story games. Possibly. I can't think of any others. We are Dom (creative) and Mike (technical). Thanks for stopping by and please follow if you like our stuff.

Manchester, England

Joined on 7/13/17

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