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KrunchyFriedGames

58 Game Reviews w/ Response

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Cool game. I like the neon graphics and the music. Wasn't very good at it though and the killer ant-things quickly got me! Resolution is also a bit too big for my screen.

Noc-Tech responds:

Don't worry I've fixed the resolution of the screen and it should fit better now. There's also a radar to help you keep track of enemies and a lot of other updates have been made too.

This looks and sounds amazing but something's not working for me- I can't get past the "what's your name again?" screen.

Update: Thanks! I think I scrolled the mouse wheel and it went a bit weird.

CutlassBoardgames responds:

You should be able to just hit enter, and put a name in. If it's still not working you might have to find it on itch.io, I'm beginning to suspect the NG build isn't great, but can't do anything about it.

This is really good. I love the graphics and music- and the odd Zelda reference is always welcome too!

leftshoe18 responds:

Thank you for playing!

I'm trying to rate a lot of under-judgement games very quickly to clear the backlog- so I haven't been able to give this the time it deserves but first impressions are you've put a lot of effort into this, it looks very cool and there's a lot going on! Definitely one I'll come back to :)

Extar responds:

I'd love to hear what you think after you've played it some more. :)

Update: Thanks for your help! I've just seen that 'R' increases the resolution too. It's an enjoyable and atmospheric game. Been having some problems with the complex controls and the tutorial isn't too helpful (I stop the horse the F and it only tells me to press E after I've pressed it already and moved slightly right). It also randomly exited the game the last three times I played which is a bigger issue.

JamesChapp responds:

Hello. Try to click on the grey space around the gameview. and the browser will focus the game window.
Thats how my friends fix that problem. =)

This is awesome. Definitely going to come back to this. I love the presentation and Super Mario Maker- style spoken 'die' music, which I did. A lot. Would be nice to have a bit more to do- although maybe there is and I just haven't got there yet. The mixtures of cute, humorous and creepy is really good!

Stopsignal responds:

Awh man, thanks a lot!! Told the musician about the comment. He is great!
Thanks a lot for playing, man! <3

I won with a score of 10 and -47 lives! Definitely very bare bones at the moment, but the graphics/ animations are nice and this has potential. Zoomed in perspective puts me in mind of a Sega Game Gear. Hope your girlfriend likes it!

JollyJo3 responds:

Like I said, it isn't even close to done. But I am having fun make it. Thank you for the feedback, not sure how -47 got in the lives (Thank you so much), I will look at the code. I grew up with a sega, so I wanted it to have a fun look to it, something that a non gamer would play.

Thank you again for playing means a lot to me! She loves it!

If you did the art and music yourself, that's immensely impressive. I would bet a tenner that you didn't, though, so please either give credit to whoever did or come to me for your tenner.

It looks fantastic and the movement's good but there are so many small details that spoil the fun and make this a frustrating experience:

-I saw in your comments that the arrow keys worked, but not before I attempted the game's recommended control scheme of AD and Q. Hands do not work like that!
-It's not satisfying to have enemies who die a second or two after they're hit.
-Blind jumps should always be avoided unless you give some hints (like coins sometimes do in a Mario game),
-Making the player use the mouse to skip dialogue in an otherwise keyboard-only game is annoying.

It feels like you could put out a much better game if you just gave yourself a bit of thinking time to pay attention to the small details.

shaux responds:

I appreciate the feedback. The art is mostly license-free assets found on the internet, but the music is created by me. Thanks, I will look into making those improvements as suggested.

I like the graphics, and that this has a story behind it. The actual platforming felt a bit too frustrating to be fun, though. Gave up after falling all the way down for about the fifth time and deciding I couldn't face waiting for the old bloke to finish his rooftop walk again (I was also getting stuck on the sides of platforms a lot). A longer or more varied song would also be good.

Nice attention to detail though- the little animations (like the character's hair) and the speech bubble are good touches.

MikroArts responds:

Thanks for the extremely constructive criticism and for playing the game! It means a lot to me!

People, already have complained to me that its too heavy, so I have to fix it, as well as problem with get stuck on the platform..

As far as music is concerned, i want it to be completely mine/original, and unfortunately I'm not musically creative enough. I will definitely try to expand this a little too!!

KFG are Manchester's premier developers of quirky and intriguing story games. Possibly. I can't think of any others. We are Dom (creative) and Mike (technical). Thanks for stopping by and please follow if you like our stuff.

Manchester, England

Joined on 7/13/17

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